The biggest lesson I have learned through the GAME plan
lesson is that I do not have to reinvent the wheel in order to make new
lessons. When I first started reading about the game plan I was honestly
overwhelmed. Once I started into the process however, I realized that I can use
what I already have any just modify it to incorporate more technology, as well
as have more success getting the interest of my students. No longer am I using
technology for the sake of using technology (Laureate, 2009). I have learned that it will be very beneficial
to use the GAME plan in my classroom because not only does it serve as
authentic assessment, but it also allows me to cover multiple standards at
once. With the shift to Common Core standards, this is more important than
ever. Since teachers are expected to “develop students’ critical and creative
thinking skills,” authentic assessments is the best way to do it (Cennamo,
Ross,& Ertmer, 2009, pg 28).
A major adjustment I am going to make in my instruction in
regards to technology, is to consider why I am using the technology. Oftentimes
I am just using the technology because I think it will produce better products,
or it will interest students more. Now I have learned that it is important to
think how the technology will actually enhance the learning. I now know what to
use technology for and will work harder to implement technology for these
reasons. An example of using technology as a digital storytelling tool would be
to have my students produce book talks for their independent book reports. Social
networking or collaboration is also easy to incorporate by introducing my
students to blogs and wikis.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology
integration for meaningful classroom use: A standards-based approach. (Laureate
Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning
Laureate Education, Inc.(Executive Producer). (2009).
Spotlight on technology: Digital story telling Part 2.[Webcast]. Baltimore, MD:
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